Amiga Graphics Inside & Out

 

From the back cover:

Amiga users are well aware of the outstanding graphic capabilities of their computer. What isn't well known is how to harness all these amazing and powerful graphic capabilities. Amiga Graphics Inside & Out shows you simply and in plain English how to use the super graphic features and functions of the Amiga. You'll learn how to access the graphic features from both AmigaBASIC and C.

For the beginner, we present examples demonstrating AmigaBASIC graphic commands to draw points, lines, circles, rectangles, patterns, flood fill and more.

Amiga Graphics Inside & Out contains many sample programs to demonstrate how you can create your own Amiga graphic code that you can use in your own programs. You'll learn new ways to access the Amiga libraries from BASIC, how to display 4096 colors at once, color patterns, screen and window dumps to your printer and more.

If you're and advanced user you'll see how to use the graphic routines from the Amiga's built-in graphic libraries. You'll also learn graphic programming in C with examples of points, lines rectangles, polygons, colors and more. Amiga Graphics Inside & Out contains a complete description of the Amiga graphic system- View, ViewPort, RastPort, bitmap mapping, screens, and windows. All these and more are presented in an easy to understand format.

Amiga Graphics Inside & Out- the most though guide to your Amiga's graphic powers.

Topics include:
  • Complete description of the Amiga graphic system - View, ViewPort, RastPort, bitmap mapping, screens, windows, and much more
  • AmigaBASIC graphic commands - points, lines, circles, rectangles, patterns, flood fill
  • Accessing fonts and type styles in AmigaBASIC, Loading and saving IFF graphics
  • CAD on a 1024 x 1024 super bitmap, Using graphic library routines
  • New ways to access libraries and chips from BASIC -- 4096 colors at once, color patterns, screen and window dumps to printer
  • Graphic programming in C - points, lines rectangles, polygons, colors
  • Amiga animation explained including sprites, bobs and AnimObs, Copper and blitter programming
  • Gridline interrupts and fast copying
 
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Page Content Updated: 20 February 2006